![]() If you've gotten the image from another subreddit, mark it as x-post. ![]() Promotion of piracy is prohibited here.The rules of reddit are always in effect do not dox users or post information that can lead to doxx do not call for brigades or witchhunts against subreddits or users do not post child pornography etc. ![]() If you download this mod on an existing save at a high level, I highly suggest setting it somewhere closer to 10,000 (such as 9,000) and quitting/lowering the number/reloading the game until you get exactly where you want to be. At level 65 this bought my EXP to level from somewhere around 170k to somewhere around 17k. The mod sets it at 1,000 - which means you require only 10% your usual EXP to level up. If you increase this number, you'll have to wait until you level up again to see the changes. ![]() And the EXP to level change only works immediately if you decrease the above number from where it was when you last loaded the game. So, in case everyone was wondering, for the EXP/Skill points mod you have this line in the progression.xml (within the mod, don't touch the main game. It isn't explicitly stated exactly how customizing the. I just want to explain a few things for those who are using the EXP/Skill points mod (thanks a million for this mod, by the way). ![]() Start game with iron pickaxe in inventoryįaster leveling and more skill points per levelĪllows the player to extract Acid from lead acid batteries using the workbench It goes without saying, please feel free to edit these to your own liking.Īssuming steam is installed on C drive, mods directory default location would be:Ĭ:\Users\YOUR_USER_NAME\AppData\Roaming\7DaysToDie\Mods Since I'm a super mega casual noob, I made these are modlets to make 7DTD life easier. ![]()
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